“The Game” is online

Wow! Two posts in one week! Anyways… as I promised in the Horde3D forum here are the SVN credentials for my first person shooter prototype “The Game”, which currently has a weight of 10 MB (ONLY). This is because I am still processing resources that may be copyright protected, so only the resources from Horde3D or my very own are currently included.

For command line subversion clients you enter (10 MB with some graphics):
svn checkout http://philipppixel.unfuddle.com/svn/philipppixel_thegame/ your_local_directory_goes_here

If you are only interested in the code (100 KB) you go here
svn checkout http://philipppixel.unfuddle.com/svn/philipppixel_thegame/TheGame/The%20Game your_local_directory_goes_here

The username/password is “guest” of course without quotation marks. Please note that all resources are free for educational purposes. But if you make money of it, I wanna see a fair share of it (not that the code is that excellent, but you’ve heard it)

For a quick overview I also provied an API and the (former) SVN statistics.

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4 Responses to “The Game” is online

  1. rasteron says:

    Hi Philipp,

    Nice work and site. I just downloaded Horde and I’m trying out some samples. I saw your post re: this Game in the forums and got me here. I would like to get the full code and content but somehow I could not svn checkout/log in with the guest user/password combination you mentioned above.

    Can you make the complete binaries and sources as downloadable zip/tgz?

    Thanks.

  2. admin says:

    Hi rasteron,

    it seems nobody wanted to play with my code for so long that unfuddle canceled my account. I can throw my code base up to a different hoster, but I probably will not create binaries for now. I’ll shoot out another post once I moved my code which in turn will take a while. I calculate end April

  3. rasteron says:

    Ok thanks Philipp, keep me posted.

  4. rasteron says:

    Philipp,

    Already found a better game engine as replacement for Horde3D with FPS template. Thanks anyways.. :)

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